A tape measure, marked in inches or centimetres, is required to measure movement distances and the range of weapons and abilities.
The Games Workshop Tape Measure extends to 10ft/120", is marked in...
Small and agile compared to their lumbering kin, Armiger-class Knights are still war machines of incredible power. Piloted by young squires or lowborn pilots, Armigers act as mobile support and out...
It’s here. The moment you’ve been waiting for. It’s time to open the lid on the jam-packed launch box for the new edition of Warhammer 40,000 – Leviathan.
As the name suggests, Leviathan is an abso...
Product Description
Powering into battle on a trio of articulated track units, the Myphitic Blight-hauler is a light Daemon Engine that provides the Death Guard with h...
5 plastic miniatures for Kill Team
A complete kill team of utterly ruthless elite melee xenos
Features multiple options for special adaptations and equipment
Includes a sheet of 39 tokens ...
Alien invaders attempt to disable the defences of the Imperial world of Volkus. Descending in the darkness, Vespid Stingwing kill teams strike at the titanic defence gun that protects the planet. T...
Product Description
Redemptor Dreadnoughts are giant war machines that crush bone and splinter skulls as they bludgeon through enemy ranks. Taller, broader and more cu...
A strong core of reliable and adaptable warriors that can lay down fire while advancing or holding down terrain is an invaluable aid to any tactician. In the case of strike forces bolstered by Prim...
Each Norn Emissary is a purpose-bred beast, spawned by its Norn Queen to accomplish a specific and singular objective – be it hunting a strategically gifted commander, abducting a knowledgeable pre...
Reliable, resilient and easily repaired, the Rhino has been the mainstay transport of the Space Marine Legions since time immemorial. The Rhinos maintained by the Chaos Space Marines and their vari...
Product Description
Commanders of the Tyranid swarm, Hive Tyrants are the enactors of the Hive Mind's will. Massively powerful creatures, every part of their body is p...
The Citadel Colour Painting Handle XL features a well-balanced, ergonomic base that fits comfortably in the palm of your hand, allowing you to paint longer with less strain. The massive spring-load...
Product Description
As the shock troops of the Necron army, a phalanx of Immortals will strive for victory using every tactic at their disposal. They can easily withst...
Celebrate Warhammer Day 2025 with Urkhan the Dark Warden, a brooding Chaos Warrior to lead your Slaves to Darkness armies in games of Warhammer Age of Sigmar. As an Exalted Hero of Chaos he excels ...
An expansion for Kill Team
Contains 10 Deathwatch operatives, 8 Canoptek Circle operatives, 13 Necron Warrior and Scarab Swarm non-player operatives, and 25 pieces of themed terrain
Includes a d...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '