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The Black Templars are the most zealous of all the Space Marine Chapters. To them, the Emperor is a literal deity, and there is no oath they will not swear, vow they will not ta...
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Maguses are psychically gifted and possessed of a supernatural charisma. Their control of the hybrids around them is total. As a prophet of their P...
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Maugan Ra, also known as the Harvester of Souls, is the Phoenix Lord of the Dark Reapers – among the most grim and foreboding Aspects of the Asurya...
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Seers who once trained as Aspect Warriors find it easier to develop destructive psychic powers. These Aeldari are known as Warlocks, and frequent...
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The skull-helmed visage of the Dark Reapers is a spine-chilling sight in itself. These Aspect Warriors exemplify the War God as Destroyer, and thei...
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This 120-page mission pack includes:
- Six missions each for Combat Patrol-, Incursion-, Strike Force- and Onslaught-sized games, all set within...
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The Astra Militarum are the backbone of the Imperium's largest armies. They are the men and women who hold the line, a bulwark that stands between humanity and a nightmarish gal...
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The power-hungry veterans known as Chosen are amongst the most experienced and ruthless fighters of the Heretic Astartes. Granted – or having seized – their warband’s most power...
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The Ethereals are serene and wise – spiritual leaders of the T’au who embody the wisdom and unity of the Greater Good. In times of war, they take t...
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The Imperium stretches across countless worlds, a newborn empire on the brink of ultimate victory. Yet at the peak of this golden age of conquest, the galaxy has been plunged in...
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The Imperial Fists stand as stalwart as any fortress, the first and line last of the Imperium's defence. The sons of Dorn favour thick-plated Gravis armour for the added protect...
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Once the most learned of the Emperor's sons, Magnus the Red was driven by hubris and deception into the arms of Tzeentch. Now a mighty Daemon Primarch, the Crimson King has retu...
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The Abbess Sanctorum of the Adepta Sororitas, Morvenn Vahl, sits on the Senatorum Imperialis as a High Lord – one of the 12 most powerful individuals in the entire Imperium. Whe...
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Mortarion and his blighted Legion desire nothing more than to spread the ‘gifts’ of Nurgle across the galaxy, corrupting everything in it, including the very fabric of reality. ...
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The Adeptus Mechanicus are charged with protecting the sanctity of knowledge, particularly that of ancient technology pre-dating the founding of the Imperium. There are those, h...
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Seasoned commanders of the Hearthguard tasked with leading from the front, Einhyr Champions wear modified exo-armour fitted with mass drivers. Combined with their formidable clo...
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With outlawed knowledge of the deeper mysteries of the machine, Warpsmiths maintain their warband’s arsenal of armoured vehicles, empowering engines with utterances of corrupted...
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Clonefather. Primogenitor. Spider. Fabius Bile has laboured under many epithets during his long and wicked life, but none truly convey the unrepentant evil of this heretic crypt...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '